the ashlands · year 2126 · pre-launch

ASHFALL2126

Rule a nation in the ashes of 2126. A text, turn-based war game you play inside an X post. Spend your turns, raid a rival, and the battle report lands where they can answer it.

demo livesingle-player, in your browser, no wallet. The free multiplayer Beta comes first; nothing to buy.
ASHFALL 2126
@ashfall2126

Rule a nation in the ashes of 2126. Tap play below.

ashfall2126.fun
// Dispatch 001. The Rustmouth water towers changed hands twice overnight. Nobody remembers who built them. Everybody remembers who took them.// Dispatch 002. Ration lines in Velvet Ash are nine days long. The warlord says the farms are coming.// Dispatch 003. A drone swarm was seen over the Glass Flats at dawn. Three nations claim it.// Dispatch 005. The Junta of Kessler Reach has outlawed the word "retreat". Desertion is up forty percent.// Dispatch 006. Whoever holds the rigs at Saltmarsh holds the drones. Whoever holds the drones holds everything else.// Dispatch 007. The Ashfall Gazette resumes printing after one hundred years. First headline: EVERYONE IS STILL HUNGRY.// Dispatch 001. The Rustmouth water towers changed hands twice overnight. Nobody remembers who built them. Everybody remembers who took them.// Dispatch 002. Ration lines in Velvet Ash are nine days long. The warlord says the farms are coming.// Dispatch 003. A drone swarm was seen over the Glass Flats at dawn. Three nations claim it.// Dispatch 005. The Junta of Kessler Reach has outlawed the word "retreat". Desertion is up forty percent.// Dispatch 006. Whoever holds the rigs at Saltmarsh holds the drones. Whoever holds the drones holds everything else.// Dispatch 007. The Ashfall Gazette resumes printing after one hundred years. First headline: EVERYONE IS STILL HUNGRY.
01

The world

The bombs fell a century ago. Nobody agrees on who threw the first one, and nobody alive remembers. What is left is the Ashlands: salt flats, glass deserts and drowned cities, carved into nations by whoever could hold a fence line.

In 2126 the ash has settled enough to farm. The rigs at Saltmarsh pump again. Drones are cheap and oil is not. Warlords hold the map, and every acre belongs to someone who wants yours.

The Ashfall Gazette resumed printing after one hundred years. Its first headline: EVERYONE IS STILL HUNGRY.

Kessler Reachraider
Mother Kessler · Junta
"A full granary is a confession of weakness."
Rustmouthopportunist
The Tollkeeper · Republic
"Nobody remembers who built it. Everybody remembers who took it."
Glasshouseturtle
Warden Ilse · Republic
"Forty barracks is a start."
Velvet Ashfarmer
Duke Ferro · Republic
"The farms are coming. The farms are always coming."
Saltmarsh Combinecasher
Oona Vale · Republic
"Whoever holds the rigs holds the drones."
The Glass Flatstechnocrat
Archivist Pell · Technocracy
"We kept the books when the world burned."
02

How it plays

Turns

One every 15 minutes, bank up to 30 hours. Play once a day and you lose nothing. Play four times a day and you are dangerous.

The tick

Every turn you spend, your nation earns, eats, grows and pays its army. Spend twenty turns and twenty seasons pass for your people.

Land

Explore for acres (it costs cash and slows as you grow), then build: enterprise zones, farms, oil rigs, labs, residences, barracks, foundries, construction sites.

War

Raids take land. Strikes burn buildings. Pillage takes cash and food. You can only hit nations between 60% and 200% of your size, and hitting the same target again pays less each time.

Retaliation

If someone hits you, you get +15% against them for six hours. Every raid is an invitation, and every report is a link the victim can answer.

The Gazette

Headlines written by AI from the real battle log. It never decides who wins: the engine does, and every battle can be replayed from a public log.

governments (fixed for the era)
Republictax +10%
Technocracytech +20% / food -10%
Juntaunit cost -10% / tax -10%
the four units of 2126
unit cost off defupkeep
Infantry$12011.5$1
Drone$38041$3 +
Bastion$55006$3
Mech$90065$5 +
Infantry is cheap but every soldier takes a house a taxpayer could live in.
read the full how-to-play guide
03

Eras

The game runs in eras. Everyone starts equal on day one with 250 acres, and the era ends on a fixed date when the engine freezes and the ladder is final. Titles and medals carry over; empires do not.

  • Day one: settle.
  • The middle: growth and raids.
  • The last days: the endgame. Clan wars, and the only time nukes are possible.
Beta EraExpress (Era 1)Standard
length7 days7 days14 days
one turn every10 min10 min15 min
bank cap180 turns (30 h)180 turns (30 h)120 turns (30 h)
tokennone, freelock to enlistlock to enlist
prizesFounding Warlord title, top 50SOL from trading feesSOL from trading fees

Every action goes into a hash-chained public log. The era's random seed is committed at the start and revealed at the end, so anyone can replay the whole era and check the results.

04

Every battle is a post

Win a raid and you get a report card to post. The victim opens it, sees what they lost, and hits back from the same thread with +15%. Empires, clans, nukes and the daily Gazette all get cards of their own.

Sample raid report cardSample empire card
05

What the token will do

There is no token yet. The free Beta comes first. Anything claiming to be the Ashfall 2126 token before launch day, announced on @ashfall2126, is not us.
The pot fills itself

The coin's creator fees flow to a program vault that no key can withdraw from. The pot only pays out through posted era results, a fixed ops share, or a dormancy fallback.

Lock to enlist

Lock a set amount of tokens for an era to field a prize-eligible empire. Unlock any time: before or after the era costs nothing, but unlocking mid-era turns your empire to ruins.

Prizes in SOL

Each era, 70% of the pot goes to prizes, 20% seeds the next era and 10% pays for running the game. Prizes cover the networth top 10, the top clan, a daily Warlord of the Day and four awards.

Capped burns

Rations (+24 turns, once a day), clan founding, a single endgame nuke and cosmetic flags, titles and renames are token burns with limits enforced on chain.

Checkable results

The operator posts one merkle root per era with the revealed seed and the log hash. Claims open after a 24-hour challenge window and only pay wallets that stayed locked.

Free play stays

Anyone with an X account can play free, capped at 2,000 acres and not prize-eligible, and can enlist mid-era keeping their progress.

These are design defaults and can change before launch. Prizes come only from trading fees. Nothing here is a promise of returns. 18+.

06

The plan

  1. weeks 1-2
    The world

    The account goes live with dispatches from the Ashlands, one mechanic at a time, and this demo. Week two shows the game running inside a post.

  2. week 3
    Free Beta Era

    Seven days at Express speed, multiplayer, sign in with X. No wallet, nothing to buy. The top 50 become Founding Warlords, a title kept forever.

  3. after
    Era 1

    The token launches with the first prize era: seven days, Express speed, a pot filled by trading fees. Then 14-day eras.